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EV's Ships and Their Statistics

 Ship Picture

 Ship Name

 Shield

 Armor

 Cost

 Max Speed  Acceleration

 Cargo and Weapons Space

 Pre-loaded Weapons

Comments

 

 Shuttlecraft

 180

 100

 10,000 Credits

 275 MPH

 435 MPH per sec.

 20 Cargo, 15 Weapons

 NONE

 You start the game with one

 

 Light Freighter

 150

 300

 280,000 Credits

 125 MPH

 190 MPH per sec.

 150, 50

1 Laser Turret

 Great for completing many missions at once but don't get in any fights

 

 Courier

 150

250

 180,000 Credits

 250 MPH

310 MPH per sec.

 50, 30

1 Laser Turret

 Not worth the money, buy a Scoutship instead

 

 Argosy

350

400

 750,000 Credits

 200 MPH

250 MPH per sec.

 130, 60

2 Laser Turrets

 Great ship, can be modified for cargo or raiding of other ships

 

 Scoutship

300

50 

80,000 Credits

275 MPH

375 MPH per sec.

 40, 35

2 Laser Cannons

Great second ship, can defend itself well and can haul more than a Shuttlecraft

 

 Defender

100

 0

 100,000 Credits

500 MPH

750 MPH per sec.

 1, 5

3 Laser Cannons

Only advantage is speed, not enough of an advantage, but it is a good escort

 

 Lightning

 250

50

1 mil. Credits

 350 MPH

625 MPH per sec.

 5, 15

4 Laser Cannons,
2 Heavy Rockets,
4 Missiles,
40 Javelin Rockets

Great ship for raiding, but a tad too expensive for newer players

 

 Rapier

350

150

1.5 mil. Credits

300 MPH

435 MPH per sec.

 15, 20

4 Proton Cannons,
1 Rear Laser Turret,
6 Torpedo,
6 Heavy Rockets

See Lightning

 

Clipper

300

200

400,000 Credits

 300 MPH

280 MPH per sec.

 35, 25

3 Proton Cannons,
25 Javelin Rockets

Great ship for hauling cargo, while also able to fight off pirates.

 

 Corvette

700

300

2.5 mil. Credits

 300 MPH

405 MPH per sec.

 60, 50

 60 Javelin Rockets,
2 Laser Turrets,
8 Missiles,
4 Heavy Rockets

Buy it as soon as you earn the money, the Corvette can do anything you need it to, violent or non-violent

 

 Kestrel

1300 

500

 10 mil. Credits

225 MPH

375 MPH per sec.

 80, 120

 4 Torpedo,
2 Proton Turrets,
10 Missiles,
2 Lightnings

 Best ship money can buy, shields are almost impenetrable and has two Lightnings in its fighter bay

  

Bulk Freighter

  100

 250

 120,000 Credits

 80 MPH

 125 MPH per sec.

 500, 150

1 Laser Turret

 NEVER PURCHASABLE 
If you want to raid ships for cargo, head for these first they're weak and slow

 

 Confed Patrol Ship

200

0

700,000 Credits

350 MPH

435 MPH per sec.

 5, 5

4 Proton Cannons,
2 Missiles

NOT PURCHASABLE
wimpiest Confed ship created, even a Clipper can take it out

 

 Confed Gunboat

 200

50

 900,000 Credits

250 MPH

435 MPH per sec.

 5, 5

2 Laser Cannons,
4 Missiles,
2 Heavy Rockets

NOT PURCHASABLE
Only slightly more dangerous than a Patrol Ship, just don't get in front of it, it carries Rockets

 

 Confed Frigate

2500

500

5 mil. Credits 

150 MPH

375 MPH per sec.

 50, 60

2 Proton Turrets,
4 Heavy Rockets,
6 Torpedo,
10 Missiles

 NOT PURCHASABLE
Unless you have a Kestrel, you best bet is to RUN!!

 

 Confed Cruiser

8000

1000

 20 mil. Credits

150 MPH

190 MPH per sec.

 75, 100

4 Proton Turrets,
14 Torpedo,
4 Neutron Blasters,
4 Patrol Ships

NOT PURCHASABLE
This is almost impossible to destroy unless you cheat.

 

 Manta

200

0

180,000 Credits

425 MPH

625 MPH per sec.

 3, 5

3 Swivel Laser Cannons,
1 Missile

NOT PURCHASABLE
Rebel version of Patrol Ship, but is slightly better

 

 Rebel Destroyer

 2000

500

2.8 mil. Credits

300 MPH

560 MPH per sec.

 30, 80

 2 Proton Turrets,
6 Heavy Rockets,
12 Torpedo,
10 Missiles

NOT PURCHASABLE
Rebel version of the Frigate, could be considered a heavily modified Argosy, but much stronger

 

 Rebel Cruiser

5000

800

 14 mil. Credits

200 MPH

280 MPH per sec.

 60, 120

3 Proton Turrets,
8 Heavy Rockets,
20 Missiles,
4 Mantas

NOT PURCHASABLE
In my mind, stronger than the Confed Cruiser even though its shields are weaker, don't mess with it

 

Alien Fighter

5000

0

0 Credits

500 MPH

900 MPH per sec.

 10, 10

1 Fusion Beam,
2 Seeker Drones

NEVER PURCHASABLE
Only found in one mission , its Fusion Beam can slice you to pieces in nothing flat.

 

 Alien Cruiser

 13000

 0

0 Credits

350 MPH

600 MPH per sec.

50, 60 

 3 Alien Fighters,
1 Heavy Fusion Beam,
80 Seeker Drones

NEVER PURCHASABLE
Only found in one mission, whatever you do, don't get in front of it, it has a heavy version of the Fusion beam

 

 Hawk

230

0

 250,000 Credits

350 MPH

560 MPH per sec.

 3, 10

 4 Laser Cannons,
2 Missiles

Only available as a fighter escort, the Hawk Fighter Bay is a good addition to any Argosy or Corvette

 

 Luxury Liner

 300

200

1 mil. Credits

150 MPH

185 MPH per sec.

 20, 30

 1 Laser Turret

NEVER PURCHASABLE
Very weak, if you don't mind angering the Confeds raid these ships when you see them

 

 Executive Transport

100

50

90,000 Credits

300 MPH

310 MPH per sec.

 10, 10

 NONE

NEVER PURCHASABLE
Not often found outside of missions and doesn't give you enough money for your time to make it worth attacking one of these

Random EV Playing Tips

1) Never pick a fight unless you know you can win.

2) Never take normal cargo missions in the mission computer, they pay little and take up cargo space,
rush missions are much better.

3) Always take passenger missions, they don't take up room and there is no time limit.

3) Upgrade your shuttlecraft as soon as you have the money

4) If you have the money and room, get a fighter bay, the Hawks can keep stronger enemies off your back until you can get away.

All images courtesy of Ambrosia Software